One of my first 3D projects, completed during my junior year at MassArt. The assignment: model and capture the likeness of an assigned robot, then build out an environment, textures, and story around it. I went with a futuristic look; the robot wanders a wasteland battlefield before being struck down by a futuristic weapon.
I'm currently remodeling and redesigning it to show how far I've come as an artist since then, including a proper rig this time around, since the original was pretty rough. I'm also using this piece to test a mocap-driven animation workflow: applying motion capture data to the rig and cleaning up the keyframes, rather than animating by hand. It's a technique that's interested me for a while, and this project is where I'm putting it into practice.
Death of an Automaton